From AI Harness to Software Factory: A Practical Agentic Engineering Stack

Over the past year, working with AI-powered development tools has taught me that what started as an “AI harness”—a simple wrapper around an LLM—has evolved into something more industrial: a software factory. A harness is about capability; a factory is about repeatability, auditability, and team ownership. This post describes the architecture I’ve settled on for… Continue reading From AI Harness to Software Factory: A Practical Agentic Engineering Stack

Treemand/Anthem World Project Check-in

Treemand (aallbrig/treemand) is a project I’m very proud of. I’ve published developer documentation for using the CLI. Treemand allows a dev to check out any CLI in either a human readable format ((colorized) ascii tree with compressed command anatomy notation) or a programatically readable format (json, xml, yaml, etc). It features an interactive mode too.… Continue reading Treemand/Anthem World Project Check-in

Techniques to Mitigate GameLift Anywhere’s Odd Delays

AWS GameLift is a cool product allowing game developers (hobbyist or professional) to develop multiplayer projects. You provide the game server executable and GameLift will take care of hosting the server processes, to your specifications. They even have a collection of features called “GameLift Anywhere” that supports a local development. Say you want to test… Continue reading Techniques to Mitigate GameLift Anywhere’s Odd Delays

AWS Cloud Quest: the killer app VGIs have been waiting for?

I can hardly type this because I am shaking with excitement. AWS has released this video game to teach AWS skills. This is days after I wrote my Defining VGIs article. I am still processing this information and so far I love what I see. In this article I want to praise the team behind… Continue reading AWS Cloud Quest: the killer app VGIs have been waiting for?