One cheap, locked-down agent per host whose only job is to start other agents, so I can spin up new Claude Code sessions from my phone.
Category: Platform Engineering
Topics related to platform engineering, infrastructure, and DevOps practices
From AI Harness to Software Factory: A Practical Agentic Engineering Stack
Over the past year, working with AI-powered development tools has taught me that what started as an “AI harness”—a simple wrapper around an LLM—has evolved into something more industrial: a software factory. A harness is about capability; a factory is about repeatability, auditability, and team ownership. This post describes the architecture I’ve settled on for… Continue reading From AI Harness to Software Factory: A Practical Agentic Engineering Stack
Thoughts on catching process lifecycle signals for running game server processes
TIL: godot/unity/unreal don’t let you write code for when a process lifecycle signal is sent to the running process. That means if you’re running a godot game server process as a systemd service and decide to “systemctl stop” the running server instance, you can’t write GDscript to catch that “graceful shutdown request (SIGTERM)” signal! One… Continue reading Thoughts on catching process lifecycle signals for running game server processes
Migrating blog from AWS to Shared Hosting
I transitioned my personal blog from a DIY scalable AWS solution to a Shared Hosting solution. Allow me to explain my thinking. I had my blog hosted on AWS. I thought my words may have wide reach. Perhaps I even share excellent blogs on popular programmer websites such as hackernews or daily dev. Surely it… Continue reading Migrating blog from AWS to Shared Hosting
Techniques to Mitigate GameLift Anywhere’s Odd Delays
AWS GameLift is a cool product allowing game developers (hobbyist or professional) to develop multiplayer projects. You provide the game server executable and GameLift will take care of hosting the server processes, to your specifications. They even have a collection of features called “GameLift Anywhere” that supports a local development. Say you want to test… Continue reading Techniques to Mitigate GameLift Anywhere’s Odd Delays
Restoring My Website using IaC
This very website faces a prolonged period of inactivity. I must admit that there appeared an error that I wasn’t able to resolve. Allow me to describe my previous setup so that you can understand the transformation. I once had a desire to create a website for myself. I wanted to create a space on… Continue reading Restoring My Website using IaC
AWS Cloud Quest: the killer app VGIs have been waiting for?
I can hardly type this because I am shaking with excitement. AWS has released this video game to teach AWS skills. This is days after I wrote my Defining VGIs article. I am still processing this information and so far I love what I see. In this article I want to praise the team behind… Continue reading AWS Cloud Quest: the killer app VGIs have been waiting for?
Brand New Unity Project: My Starter Kit
Testing is a core tenant I believe helps me produce high quality software. In order to have faith in a test suite that is assembled is to constantly verify every code change that is introduced to the system. Github Actions (docs) is a wonderful workflow based system that can easily integrate with a Github project.… Continue reading Brand New Unity Project: My Starter Kit
Global Game Jam 2022: Retro
I attended Global Game Jam 2022. If you don’t know what a game jam is, the programmer in me will say “it is a hackathon but your product is a video game.” How did I do? As a learning experience I am proud of what I was able to accomplish. However; I think there is… Continue reading Global Game Jam 2022: Retro
First Impressions: AWS CloudShell
I remember seeing an announcement about AWS Cloud Shell December of 2020 but I did not explore it then. Instead I was focusing on my Unity learning path. Recently, I decided to use it when I had to fix the state of my AWS resources. This blog is meant to capture some of my thoughts… Continue reading First Impressions: AWS CloudShell