Thoughts on catching process lifecycle signals for running game server processes

TIL: godot/unity/unreal don’t let you write code for when a process lifecycle signal is sent to the running process. That means if you’re running a godot game server process as a systemd service and decide to “systemctl stop” the running server instance, you can’t write GDscript to catch that “graceful shutdown request (SIGTERM)” signal! One… Continue reading Thoughts on catching process lifecycle signals for running game server processes

Defining Video Game Interfaces (VGIs)

Most everyone today interact with graphical user interfaces (a.k.a GUIs) when using a computer (phone or otherwise). This makes sense as people are visual creatures and it helps them use computers effectively. Technical people like programmers or computer power users may choose to use command line interfac (CLIs). You can accomplish so much when you… Continue reading Defining Video Game Interfaces (VGIs)

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