Treemand/Anthem World Project Check-in

Treemand (aallbrig/treemand) is a project I’m very proud of. I’ve published developer documentation for using the CLI. Treemand allows a dev to check out any CLI in either a human readable format ((colorized) ascii tree with compressed command anatomy notation) or a programatically readable format (json, xml, yaml, etc). It features an interactive mode too.… Continue reading Treemand/Anthem World Project Check-in

Small List of What I’m Working On

I’m really embracing agentic programming. The coding models have gotten good enough and I’ve obtained enough experience to know what sort of tools to give my agent access to so it can check its work when it stumbles. Bonus: I’m using PeonPing/peon-ping to help me maintain multiple agents while making programming even more like an… Continue reading Small List of What I’m Working On

I Recommend – Multiplayer Game Programming: Architecting Networked Games

https://amzn.to/4tHTkZs As an Amazon Associate, I earn from qualifying purchases. If you’re diving into multiplayer game development and want a resource that cuts through the complexity to deliver a clear, high-level understanding of how everything fits together, this book is an absolute standout. It excels at painting a comprehensive picture of the essential elements involved… Continue reading I Recommend – Multiplayer Game Programming: Architecting Networked Games

Local Multiplayer: The Missing Step for Mastering Multiplayer Game Dev

I remember playing couch co-op with family and friends, eagerly fragging my older brother while romping through the rings of Halo and playing so many games with so many friends. This is how many gamers are introduced to some of their favorite titles, or at least used to be! But there’s another casualty of losing… Continue reading Local Multiplayer: The Missing Step for Mastering Multiplayer Game Dev

Impressed with Grokipedia’s Game Programming Articles

Grokipedia is a new contender in the encyclopedia space. The website represents an AI curated knowledge set that is currently accessed via a search input. Obviously I sought to see how it handled topics I hold near and dear: game programming. The articles I browsed were as follows I must declare that the Video Game… Continue reading Impressed with Grokipedia’s Game Programming Articles

Competitive Fighting Games as Framework of Game Combat System

It’s difficult to provide a generalized statement but I can say I observe there exists common things in the kinds of games that I typically want to make. I find they typically involve understanding character (and object) animations in terms of animation clip transitions and the vocabulary common to fighting games. More about my hypothesis… Continue reading Competitive Fighting Games as Framework of Game Combat System

Techniques to Mitigate GameLift Anywhere’s Odd Delays

AWS GameLift is a cool product allowing game developers (hobbyist or professional) to develop multiplayer projects. You provide the game server executable and GameLift will take care of hosting the server processes, to your specifications. They even have a collection of features called “GameLift Anywhere” that supports a local development. Say you want to test… Continue reading Techniques to Mitigate GameLift Anywhere’s Odd Delays

“Touch” as a guiding principle for Video Games

Good writing mostly follows the adage “show don’t tell” to help writers prioritize how they are conveying information. Perhaps video games should follow a “touch, don’t show” guiding light to help game developers convey experiences meaningful to the interactive medium.

Hypothetical Course on Automated Testing for Video Games

I’ve thought about what sort of information I’d want to see if I were watching an educational course on the topic of “automated testing for video games.” Here are my thoughts. I would assume a course would start out with the basics. Basics like here is a test, here is how to come up with… Continue reading Hypothetical Course on Automated Testing for Video Games

AWS Cloud Quest: the killer app VGIs have been waiting for?

I can hardly type this because I am shaking with excitement. AWS has released this video game to teach AWS skills. This is days after I wrote my Defining VGIs article. I am still processing this information and so far I love what I see. In this article I want to praise the team behind… Continue reading AWS Cloud Quest: the killer app VGIs have been waiting for?