I’ve been working with Google’s MediaPipe which is a augmented reality (AR) library that can be used on low power devices (such as a phone). Basically MediaPipe is a collection of pre-trained AI that lets a developer do some interesting things. You can use it for single images or video sources such as a webcam.… Continue reading Useful Enums for MediaPipe Hand and Pose Landmarker Model
Category: Game Programming
Competitive Fighting Games as Framework of Game Combat System
It’s difficult to provide a generalized statement but I can say I observe there exists common things in the kinds of games that I typically want to make. I find they typically involve understanding character (and object) animations in terms of animation clip transitions and the vocabulary common to fighting games. More about my hypothesis… Continue reading Competitive Fighting Games as Framework of Game Combat System
Techniques to Mitigate GameLift Anywhere’s Odd Delays
AWS GameLift is a cool product allowing game developers (hobbyist or professional) to develop multiplayer projects. You provide the game server executable and GameLift will take care of hosting the server processes, to your specifications. They even have a collection of features called “GameLift Anywhere” that supports a local development. Say you want to test… Continue reading Techniques to Mitigate GameLift Anywhere’s Odd Delays
“Touch” as a guiding principle for Video Games
Good writing mostly follows the adage “show don’t tell” to help writers prioritize how they are conveying information. Perhaps video games should follow a “touch, don’t show” guiding light to help game developers convey experiences meaningful to the interactive medium.
Hypothetical Course on Automated Testing for Video Games
I’ve thought about what sort of information I’d want to see if I were watching an educational course on the topic of “automated testing for video games.” Here are my thoughts. I would assume a course would start out with the basics. Basics like here is a test, here is how to come up with… Continue reading Hypothetical Course on Automated Testing for Video Games
AWS Cloud Quest: the killer app VGIs have been waiting for?
I can hardly type this because I am shaking with excitement. AWS has released this video game to teach AWS skills. This is days after I wrote my Defining VGIs article. I am still processing this information and so far I love what I see. In this article I want to praise the team behind… Continue reading AWS Cloud Quest: the killer app VGIs have been waiting for?
Defining Video Game Interfaces (VGIs)
Most everyone today interact with graphical user interfaces (a.k.a GUIs) when using a computer (phone or otherwise). This makes sense as people are visual creatures and it helps them use computers effectively. Technical people like programmers or computer power users may choose to use command line interfac (CLIs). You can accomplish so much when you… Continue reading Defining Video Game Interfaces (VGIs)
Brand New Unity Project: My Starter Kit
Testing is a core tenant I believe helps me produce high quality software. In order to have faith in a test suite that is assembled is to constantly verify every code change that is introduced to the system. Github Actions (docs) is a wonderful workflow based system that can easily integrate with a Github project.… Continue reading Brand New Unity Project: My Starter Kit
Writing Tests for Video Games: A Philosophy (2022)
I mean to capture my current early 2022 thoughts on writing tests intended to be run by automated processes created for Unity based video games. I want to capture my thoughts so I can share this and receive feedback. I know I haven’t found a holistic philosophy around testing. I know I can be better.… Continue reading Writing Tests for Video Games: A Philosophy (2022)
Why the Web is the Ultimate Target Platform for Games
Preamble Over a year ago I was looking for a game engine to invest my time into. Before this I had relegated myself to making 2D games using python + pygame, javascript + phaser, and actionscript + flash. However; I wanted to upgrade from using game libraries into using a full on game engine. I… Continue reading Why the Web is the Ultimate Target Platform for Games