Thoughts on catching process lifecycle signals for running game server processes

TIL: godot/unity/unreal don’t let you write code for when a process lifecycle signal is sent to the running process. That means if you’re running a godot game server process as a systemd service and decide to “systemctl stop” the running server instance, you can’t write GDscript to catch that “graceful shutdown request (SIGTERM)” signal! One… Continue reading Thoughts on catching process lifecycle signals for running game server processes

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