(Strict) Precommit Hooks: Shifting AI Feedback Left

I’ve been working with AI assisted coding for a long while now and I’ve gotten to experience the strength but also the weaknesses of agent coding. I’ve found a current set up that helps mitigate the weaknesses that involves strict quality gates at the time of commit. The goal? Never commit “bad” code! At first… Continue reading (Strict) Precommit Hooks: Shifting AI Feedback Left

Hypothetical Course on Automated Testing for Video Games

I’ve thought about what sort of information I’d want to see if I were watching an educational course on the topic of “automated testing for video games.” Here are my thoughts. I would assume a course would start out with the basics. Basics like here is a test, here is how to come up with… Continue reading Hypothetical Course on Automated Testing for Video Games

Writing Tests for Video Games: A Philosophy (2022)

I mean to capture my current early 2022 thoughts on writing tests intended to be run by automated processes created for Unity based video games. I want to capture my thoughts so I can share this and receive feedback. I know I haven’t found a holistic philosophy around testing. I know I can be better.… Continue reading Writing Tests for Video Games: A Philosophy (2022)

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