Most everyone today interact with graphical user interfaces (a.k.a GUIs) when using a computer (phone or otherwise). This makes sense as people are visual creatures and it helps them use computers effectively. Technical people like programmers or computer power users may choose to use command line interfac (CLIs). You can accomplish so much when you… Continue reading Defining Video Game Interfaces (VGIs)
Category: Software Engineering
Software engineering practices, architecture, and design patterns
Writing Tests for Video Games: A Philosophy (2022)
I mean to capture my current early 2022 thoughts on writing tests intended to be run by automated processes created for Unity based video games. I want to capture my thoughts so I can share this and receive feedback. I know I haven’t found a holistic philosophy around testing. I know I can be better.… Continue reading Writing Tests for Video Games: A Philosophy (2022)
My thoughts on Web 1.0 versus Web 3.0
I have had an interesting experience with web 3.0 over the past couple months where I’ve transitioned from being a believer to then becoming disillusioned with the concept. I think I’m at a point where I believe in the dream of web 1.0. I want to help create a world where most people are technical… Continue reading My thoughts on Web 1.0 versus Web 3.0
Printable Project Notes Technique
I have discovered a technique that seems to help with project work. It is a combination of digital and physical. I call the technique the “Printable Project Notes technique.” Let me tell you how it works. The generic objective is to use your printer to create something that can help direct your project. The idea… Continue reading Printable Project Notes Technique
Thoughts on Unity Testing
Writing tests for software is important for multiple reasons. For me, testing increases velocity by removing the need for manual verification of a feature or bug fix. For me, testing takes on a form of documentation for my software. For me, testing lets me return to a project and get a little hit of dopamine… Continue reading Thoughts on Unity Testing
Trade-offs During Project Execution
Perfect is the enemy of good Voltaire Programmers come up with rules constantly in an effort to make our products more resilient, the code easier to work with, or even to release. Sometimes these rules play well with each other but sometime these rules contradict. This creates a problem for the programmer — given a… Continue reading Trade-offs During Project Execution