Good writing mostly follows the adage “show don’t tell” to help writers prioritize how they are conveying information. Perhaps video games should follow a “touch, don’t show” guiding light to help game developers convey experiences meaningful to the interactive medium.
Category: Game Programming
Hypothetical Course on Automated Testing for Video Games
I’ve thought about what sort of information I’d want to see if I were watching an educational course on the topic of “automated testing for video games.” Here are my thoughts. I would assume a course would start out with the basics. Basics like here is a test, here is how to come up with… Continue reading Hypothetical Course on Automated Testing for Video Games
AWS Cloud Quest: the killer app VGIs have been waiting for?
I can hardly type this because I am shaking with excitement. AWS has released this video game to teach AWS skills. This is days after I wrote my Defining VGIs article. I am still processing this information and so far I love what I see. In this article I want to praise the team behind… Continue reading AWS Cloud Quest: the killer app VGIs have been waiting for?
Defining Video Game Interfaces (VGIs)
Most everyone today interact with graphical user interfaces (a.k.a GUIs) when using a computer (phone or otherwise). This makes sense as people are visual creatures and it helps them use computers effectively. Technical people like programmers or computer power users may choose to use command line interfac (CLIs). You can accomplish so much when you… Continue reading Defining Video Game Interfaces (VGIs)
Brand New Unity Project: My Starter Kit
Testing is a core tenant I believe helps me produce high quality software. In order to have faith in a test suite that is assembled is to constantly verify every code change that is introduced to the system. Github Actions (docs) is a wonderful workflow based system that can easily integrate with a Github project.… Continue reading Brand New Unity Project: My Starter Kit
Writing Tests for Video Games: A Philosophy (2022)
I mean to capture my current early 2022 thoughts on writing tests intended to be run by automated processes created for Unity based video games. I want to capture my thoughts so I can share this and receive feedback. I know I haven’t found a holistic philosophy around testing. I know I can be better.… Continue reading Writing Tests for Video Games: A Philosophy (2022)
Why the Web is the Ultimate Target Platform for Games
Preamble Over a year ago I was looking for a game engine to invest my time into. Before this I had relegated myself to making 2D games using python + pygame, javascript + phaser, and actionscript + flash. However; I wanted to upgrade from using game libraries into using a full on game engine. I… Continue reading Why the Web is the Ultimate Target Platform for Games
Global Game Jam 2022: Retro
I attended Global Game Jam 2022. If you don’t know what a game jam is, the programmer in me will say “it is a hackathon but your product is a video game.” How did I do? As a learning experience I am proud of what I was able to accomplish. However; I think there is… Continue reading Global Game Jam 2022: Retro
MechPilot: my TimePilot prototype project idea
The Inspiration I’m going to go to my local video game arcade bar to work on more Unity programming (aka “game” programming, although I feel silly saying that). At that bar is an arcade cabinet called Time Pilot. I had skipped over that cabinet quite a few times before I finally started playing it. The… Continue reading MechPilot: my TimePilot prototype project idea
Printable Project Notes Technique
I have discovered a technique that seems to help with project work. It is a combination of digital and physical. I call the technique the “Printable Project Notes technique.” Let me tell you how it works. The generic objective is to use your printer to create something that can help direct your project. The idea… Continue reading Printable Project Notes Technique