I Recommend – Multiplayer Game Programming: Architecting Networked Games

https://amzn.to/4tHTkZs As an Amazon Associate, I earn from qualifying purchases. If you’re diving into multiplayer game development and want a resource that cuts through the complexity to deliver a clear, high-level understanding of how everything fits together, this book is an absolute standout. It excels at painting a comprehensive picture of the essential elements involved… Continue reading I Recommend – Multiplayer Game Programming: Architecting Networked Games

Local Multiplayer: The Missing Step for Mastering Multiplayer Game Dev

I remember playing couch co-op with family and friends, eagerly fragging my older brother while romping through the rings of Halo and playing so many games with so many friends. This is how many gamers are introduced to some of their favorite titles, or at least used to be! But there’s another casualty of losing… Continue reading Local Multiplayer: The Missing Step for Mastering Multiplayer Game Dev

Thoughts on catching process lifecycle signals for running game server processes

TIL: godot/unity/unreal don’t let you write code for when a process lifecycle signal is sent to the running process. That means if you’re running a godot game server process as a systemd service and decide to “systemctl stop” the running server instance, you can’t write GDscript to catch that “graceful shutdown request (SIGTERM)” signal! One… Continue reading Thoughts on catching process lifecycle signals for running game server processes

Impressed with Grokipedia’s Game Programming Articles

Grokipedia is a new contender in the encyclopedia space. The website represents an AI curated knowledge set that is currently accessed via a search input. Obviously I sought to see how it handled topics I hold near and dear: game programming. The articles I browsed were as follows I must declare that the Video Game… Continue reading Impressed with Grokipedia’s Game Programming Articles

Local-first, Offline-first Programming with AI: When?

AI usage among programmers has only increased since its introduction. We began with a chat interface that we could query, craft program solutions, and copy + paste into our projects. Then we got AI assisted development patterns where the AI could sit in your editor and provide suggestions. We’re at a stage now where its… Continue reading Local-first, Offline-first Programming with AI: When?

🤖 Embracing AI technology

I’m surprised when there is new technology that I predicted. On a hiking trip in the southern part of that US state I’m in I realized that the progression of software creation was towards more abstraction. I realized that the programming languages, libraries, and frameworks at that time were progressing more towards how one’s primary… Continue reading 🤖 Embracing AI technology

I Recommend: Steve Rabin’s Code Optimization DevDeck

As you may have gathered from some of my previous posts I enjoy learning about game development. Game Agent AI Programming, a specialized subject in game programming, led me to an an interesting person (and team) who seek to coalesce industry knowledge into a consumable series of books: the Game AI Pro series. Little did… Continue reading I Recommend: Steve Rabin’s Code Optimization DevDeck