I attended Global Game Jam 2022. If you don’t know what a game jam is, the programmer in me will say “it is a hackathon but your product is a video game.” How did I do? As a learning experience I am proud of what I was able to accomplish. However; I think there is… Continue reading Global Game Jam 2022: Retro
Author: Andrew Allbright
My thoughts on Web 1.0 versus Web 3.0
I have had an interesting experience with web 3.0 over the past couple months where I’ve transitioned from being a believer to then becoming disillusioned with the concept. I think I’m at a point where I believe in the dream of web 1.0. I want to help create a world where most people are technical… Continue reading My thoughts on Web 1.0 versus Web 3.0
MechPilot: my TimePilot prototype project idea
The Inspiration I’m going to go to my local video game arcade bar to work on more Unity programming (aka “game” programming, although I feel silly saying that). At that bar is an arcade cabinet called Time Pilot. I had skipped over that cabinet quite a few times before I finally started playing it. The… Continue reading MechPilot: my TimePilot prototype project idea
The Tools I Use to Create
I have recently purchased a Wacom One drawing tablet from a local store. Early in college I wanted to be a digital artist so I taught myself how to create using computer drawing tablets. I never had a drawing tablet where I could draw directly onto the screen until now. I’ve learned how to use… Continue reading The Tools I Use to Create
Printable Project Notes Technique
I have discovered a technique that seems to help with project work. It is a combination of digital and physical. I call the technique the “Printable Project Notes technique.” Let me tell you how it works. The generic objective is to use your printer to create something that can help direct your project. The idea… Continue reading Printable Project Notes Technique
First Impressions: AWS CloudShell
I remember seeing an announcement about AWS Cloud Shell December of 2020 but I did not explore it then. Instead I was focusing on my Unity learning path. Recently, I decided to use it when I had to fix the state of my AWS resources. This blog is meant to capture some of my thoughts… Continue reading First Impressions: AWS CloudShell
How to Efficiently Play Through Games
If you want to experience a game but don’t have much time you may consider this advice. This recipe can be used to quickly play through a game. First, find a speed run video of someone quickly beating your game. Next, load up the game you want to play. Watch the video showing how they… Continue reading How to Efficiently Play Through Games
Visualized Simulations as Communication Media
Is it possible to get so good at video game creation software that you can quickly create shareable media to communicate complex ideas to other people? What form does the shareable media take? Part of the excitement of video games is being able to see and interact with things I never would have imagined. It… Continue reading Visualized Simulations as Communication Media
Thoughts on Unity Testing
Writing tests for software is important for multiple reasons. For me, testing increases velocity by removing the need for manual verification of a feature or bug fix. For me, testing takes on a form of documentation for my software. For me, testing lets me return to a project and get a little hit of dopamine… Continue reading Thoughts on Unity Testing
Global Game Jam 2021
Last weekend, the weekend of January 30th, I participated in Global Game Jam 2021. I had not planned on participating because I was unaware of the details of the event. Having gone through the Unity Essentials Pathway I am aware of a few game jams and am aware that the global game jam is the… Continue reading Global Game Jam 2021