I Recommend – Multiplayer Game Programming: Architecting Networked Games

https://amzn.to/4tHTkZs As an Amazon Associate, I earn from qualifying purchases. If you’re diving into multiplayer game development and want a resource that cuts through the complexity to deliver a clear, high-level understanding of how everything fits together, this book is an absolute standout. It excels at painting a comprehensive picture of the essential elements involved… Continue reading I Recommend – Multiplayer Game Programming: Architecting Networked Games

πŸ“š Grimoires of Programming πŸ“š

Anyone holding the book Systems Performance by Brendan Gregg will feel the weight and take notice of the size. It made me realize that we software engineers are in the business of collecting Grimoires. Anyone who has watched Frieren know that not all Grimoires are created equal. I’d like to talk about some recent ones… Continue reading πŸ“š Grimoires of Programming πŸ“š

I Recommend: Steve Rabin’s Code Optimization DevDeck

As you may have gathered from some of my previous posts I enjoy learning about game development. Game Agent AI Programming, a specialized subject in game programming, led me to an an interesting person (and team) who seek to coalesce industry knowledge into a consumable series of books: the Game AI Pro series. Little did… Continue reading I Recommend: Steve Rabin’s Code Optimization DevDeck

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