Writing tests for software is important for multiple reasons. For me, testing increases velocity by removing the need for manual verification of a feature or bug fix. For me, testing takes on a form of documentation for my software. For me, testing lets me return to a project and get a little hit of dopamine… Continue reading Thoughts on Unity Testing
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Global Game Jam 2021
Last weekend, the weekend of January 30th, I participated in Global Game Jam 2021. I had not planned on participating because I was unaware of the details of the event. Having gone through the Unity Essentials Pathway I am aware of a few game jams and am aware that the global game jam is the… Continue reading Global Game Jam 2021
Game Programming
Since late December I have been learning video game development in earnest as a hobby. It is fun to consider the challenges of video games as software projects. This consideration lets me think about the end to end software lifecycle of video games. I enjoy playing video games as a hobby. As a kid I… Continue reading Game Programming
Trade-offs During Project Execution
Perfect is the enemy of good Voltaire Programmers come up with rules constantly in an effort to make our products more resilient, the code easier to work with, or even to release. Sometimes these rules play well with each other but sometime these rules contradict. This creates a problem for the programmer — given a… Continue reading Trade-offs During Project Execution