I remember seeing an announcement about AWS Cloud Shell December of 2020 but I did not explore it then. Instead I was focusing on my Unity learning path. Recently, I decided to use it when I had to fix the state of my AWS resources. This blog is meant to capture some of my thoughts… Continue reading First Impressions: AWS CloudShell
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How to Efficiently Play Through Games
If you want to experience a game but don’t have much time you may consider this advice. This recipe can be used to quickly play through a game. First, find a speed run video of someone quickly beating your game. Next, load up the game you want to play. Watch the video showing how they… Continue reading How to Efficiently Play Through Games
Visualized Simulations as Communication Media
Is it possible to get so good at video game creation software that you can quickly create shareable media to communicate complex ideas to other people? What form does the shareable media take? Part of the excitement of video games is being able to see and interact with things I never would have imagined. It… Continue reading Visualized Simulations as Communication Media
Thoughts on Unity Testing
Writing tests for software is important for multiple reasons. For me, testing increases velocity by removing the need for manual verification of a feature or bug fix. For me, testing takes on a form of documentation for my software. For me, testing lets me return to a project and get a little hit of dopamine… Continue reading Thoughts on Unity Testing
Global Game Jam 2021
Last weekend, the weekend of January 30th, I participated in Global Game Jam 2021. I had not planned on participating because I was unaware of the details of the event. Having gone through the Unity Essentials Pathway I am aware of a few game jams and am aware that the global game jam is the… Continue reading Global Game Jam 2021
Game Programming
Since late December I have been learning video game development in earnest as a hobby. It is fun to consider the challenges of video games as software projects. This consideration lets me think about the end to end software lifecycle of video games. I enjoy playing video games as a hobby. As a kid I… Continue reading Game Programming
Trade-offs During Project Execution
Perfect is the enemy of good Voltaire Programmers come up with rules constantly in an effort to make our products more resilient, the code easier to work with, or even to release. Sometimes these rules play well with each other but sometime these rules contradict. This creates a problem for the programmer — given a… Continue reading Trade-offs During Project Execution