Impressed with Grokipedia’s Game Programming Articles

Grokipedia is a new contender in the encyclopedia space. The website represents an AI curated knowledge set that is currently accessed via a search input. Obviously I sought to see how it handled topics I hold near and dear: game programming. The articles I browsed were as follows I must declare that the Video Game… Continue reading Impressed with Grokipedia’s Game Programming Articles

Local-first, Offline-first Programming with AI: When?

AI usage among programmers has only increased since its introduction. We began with a chat interface that we could query, craft program solutions, and copy + paste into our projects. Then we got AI assisted development patterns where the AI could sit in your editor and provide suggestions. We’re at a stage now where its… Continue reading Local-first, Offline-first Programming with AI: When?

Uses for Machine Learning Agents πŸ€–

Clearly I’ve been on HuggingFace (πŸ€—) lately. I wanted to share some of the thoughts I’ve had on the topic of applied machine learning (ML) based on some of my research. I’m trying to think up use cases for applied machine learning solutions. Inverted Problem Solving of Deep Reinforcement Learning Something I find fascinating with… Continue reading Uses for Machine Learning Agents πŸ€–

I Recommend: Steve Rabin’s Code Optimization DevDeck

As you may have gathered from some of my previous posts I enjoy learning about game development. Game Agent AI Programming, a specialized subject in game programming, led me to an an interesting person (and team) who seek to coalesce industry knowledge into a consumable series of books: the Game AI Pro series. Little did… Continue reading I Recommend: Steve Rabin’s Code Optimization DevDeck

Fine-tuned Pretrained AI Models Afford Futuristic Software Capabilities for Edge Apps

I believe one flavor of software that will become more common over time is software that uses (multiple) fine-tuned pretrained AI models as libraries to provide stochastic reasoning capabilities intended to be run on edge computing applications. I realized that was exactly what I was doing while recently building with MediaPipe and Unity, where the… Continue reading Fine-tuned Pretrained AI Models Afford Futuristic Software Capabilities for Edge Apps

Useful Enums for MediaPipe Hand and Pose Landmarker Model

I’ve been working with Google’s MediaPipe which is a augmented reality (AR) library that can be used on low power devices (such as a phone). Basically MediaPipe is a collection of pre-trained AI that lets a developer do some interesting things. You can use it for single images or video sources such as a webcam.… Continue reading Useful Enums for MediaPipe Hand and Pose Landmarker Model

Competitive Fighting Games as Framework of Game Combat System

It’s difficult to provide a generalized statement but I can say I observe there exists common things in the kinds of games that I typically want to make. I find they typically involve understanding character (and object) animations in terms of animation clip transitions and the vocabulary common to fighting games. More about my hypothesis… Continue reading Competitive Fighting Games as Framework of Game Combat System